Monthly Archives: August 2016

Call of Duty franchise to the big screen

Back in May, news surfaced that Hollywood was interested in adapting the Call of Duty franchise to the big screen. There were no details at the time but now it is being reported that Activision, the publisher behind the video game series, has filed a trademark to protect the property against use in “pre-recorded movies featuring comedy, drama, action, adventure, music, theatrical performances and/or animation.”

With the plethora of comic book movies coming out and in development, we’re also starting to see a push into that other huge geek genre, video game movies. Unfortunately, history has not been so kind to video games based on movies and movies based on video games, but I expect a change in that trend soon.

The big question is, what would this film be about, since each game covers multiple sides and many story arcs…

Would the film be based in World War 2, where the series originated and where every installment of the series except for one has taken place? That would make for an interesting film, switching plotlines from the British, to the Americans and to the Russians, highlighting the battles they fought during key points in the war. However, like in the video game franchise, there have been so many WW2 movies that I’d like something different.

Perhaps then, the game follow the more recent jump into the modern era where players switch between playing a U.S. marine or a British SAS member. The story of that game, titled “Modern Warfare” (with its sequel coming out this fall) takes place in a fictional near-future, where a coup d’état allowed for a leadership change in the Middle East, and a civil war ignites in Russia. That game has been the most successful in the series and I expect it will prove that again upon Modern Warfare 2’s debut.

FIFA vs. Pro Evolution Soccer 2010

FIFA decided to keep things relatively the same from its last iteration.  The graphics look the same as 2009, with maybe a slight improvement on player faces, but not much.  Gameplay feels less like soccer and more like pinball.  They both claim to have a new 360 degree style control  and ways to fight for the ball with other players (legally).  Goalkeepers are upgraded and made a lot smarter, and animations have been cleaned up as well.  This is the one thing FIFA has going for it, as PES 2010 has major problems in this area still.  The big things FIFA has going for it is its name, its tradition of bringing good futbol to masses and licenses.  FIFA owns PES in the license department, so if you want to play a real Premiership schedule, you need to buy FIFA, which is unfortunate.

Pro Evolution Soccer has really stepped it up this year and its graphics blow FIFA out of the water.  A lot of people have stated their main problem with the graphics is the acne laden faces on some players.  This is a little true, but for the guys they did this so it fits.  Fernando Torres from Liverpool is probably the easiest one to spot when it comes to this issue.  Gameplay actually fells like, get this, soccer!  It flows sooo smoothly in comparison to FIFA.  Crosses are not automatic goals like they are in FIFA 2010 and you can’t cause auto-penalty kicks like I’ve heard people complaining about on forums

Destiny Update 2.4 is not just about re-balancing weapons for the new Rise of Iron expansion

With Update 2.4, Public Events will become relevant once again. Under the first Rise of Iron patch, Public Events will now become a source for legendary marks, destination materials, and experience, but only on the first completion. Farming public events after that will reap some rewards, but not nearly as many.

The update has also changed the Quest menu to ‘Progress’, seemingly in an effort to help players better track how they are doing with individual tasks. Alongside that, the Record Books have been moved out of the Materials section and to their own category so players have an easier time managing their inventory.

Truthfully, though, the more meaningful changes are those being made to PvP, both to the way rewards are doled out and the way specific modes handle scoring. Balancing weapons in the Crucible is one thing, but for a while not it has felt like the rewards associated with PvP weren’t as plentiful.

Thankfully that should change after today, because Bungie is removing legendary engrams from the post-game loot table of all crucible modes. That means if a player is to receive a drop they will be getting a weapon. For those who have been farming for the Eyasluna this is especially good news, but we will have to wait and see how much this improves drop rates.

In terms of PvP modes, the biggest change from our perspective is the way heavy ammo works in Elimination modes, including Trials of Osiris. Now, heavy ammo will spawn in one central location and players will have to fight for control of it. In essence, this makes the heavy ammo round less of a factor, and continues to favor head-on battles.

That being said, it will be interesting to see if the heavy ammo change favors one spawn location over another, and puts a new twist on round 3. We’re sure that the Trials players out there who dislike the heavy round will approve, but those who still like the dynamic it adds may find Trials of Osiris plays a little different in Year 3.

The only other major change of note is the way scoring works in Salvage. Previously, scoring favored the team that sabotaged the relic over the one that captured it, and therefore no one ended up trying to capture the zone. However, a change to the way scoring works – giving only one player 200 points for a sabotage – should make the capture more enticing.

While there was much debate about the weapon changes coming with Rise of Iron, the non-balance items should go over much better with players. Most of these are changes that favor the hardcore and will also make specific elements of Destiny more rewarding, and that has typically been a safe play for Bungie. Players should be able to test out these changes once Destiny maintenance concludes later this afternoon.