Monthly Archives: June 2016

What’s Titanfall 2 Will Take Advantage of PS4 Pro’s Extra Power

Following Sony’s reveal of its forthcoming 4K-capable system known as the PlayStation 4 Pro, plenty of developers have been fielding questions from fans as to whether or not its games will be able to use all of the enhanced PS4’s might to display the best graphics possible. As it happens, the Respawn Entertainment studio co-founder Vince Zampella recently took to his official Twitter account to answer questions of that very nature regarding the developer’s first-person shooter Titanfall 2.

As seen in the tweet below, a Titanfall 2 fan asks if Respawn plans on using all of the resources available within the PlayStation 4 Pro in order to make the game as potent as it can be. Thankfully, Zampella responded by stating the studio will indeed utilize all of the advantages available with the console to allow the release to benefit from the PS4 Pro’s higher specs.

Although it’s good news to know that Titanfall 2 on PlayStation 4 Pro will have its graphical capabilities pushed to the limits, Zampella didn’t necessarily explain exactly how Respawn Entertainment will go about accomplishing the feat. Bearing this in mind, the most plausible case will involve the studio operating on a similar tack to what other developers plan on doing with their games on the console, which is an increase in graphical fidelity or having a base resolution for 1080p displays and an upgraded resolution for 4K displays.

With Titanfall 2‘s release date set prior to the PlayStation 4 Pro’s launch in November, there’s no telling if the game will have its visual enhancements primed and ready for the console on its disc, or if it will receive improvements in patch at a later date. More likely than not, though, Respawn Entertainment’s shooter will get an update when the PS4 Pro hits the market.

With other popular shooters like Call of Duty: Infinite Warfare and Modern Warfare Remastered aiming to use all of the PlayStation 4 Pro’s power to make them stand out, it’s obvious Titanfall 2 will have stiff competition when it comes to having its graphics shine the brightest. Of course, Respawn Entertainment’s title may have the edge in fan satisfaction beyond imagery and display features, for it will have its post-launch materials launch as free DLC. However, it’s important to note that Modern Warfare Remastered will include all of the original game’s multiplayer maps in subsequent updates after its release at no additional cost.

The Upcoming Sci-fi Game No Man’s Sky is Going to be Gigantic

Developer Hello Games has made it clear from the start that the upcoming sci-fi game No Man’s Sky is going to be gigantic. Although the game is meant to be more about the journey than the destination, many completionist gamers out there are likely still going to be tempted to visit every exotic planet and distant star formation that the game has to offer. Although that sounds like a fun challenge, it turns out that unless you happen to be immortal, it’s pretty impossible to pull off.

The limited-time PS4 exclusive space exploration game (which will later arrive on PCs) uses procedurally generated worlds to create one of the largest video game environments that we’ve ever seen. The developers can’t really begin to explain exactly how many worlds exist within No Man’s Sky’s massive universe, but they did offer IGN an estimate as to how long it would take to visit every world in the game.

Hello Games co-founder, Sean Murray, explained that the development team started out using 32-bit numbers to generate the planets in the universe. Using the 32-bit formula, it would take somewhere between four and five thousand years to visit every planet in the game for just a one second stop on each. That sounds pretty massive to us, but the team wanted to go bigger.

By stepping the scale up to 64-bit numbers, the number of planets is increased roughly to 2 to the power of 64. That exponentially increases the scale of things and means that it would take roughly five billion years to visit each planet for one second. That may not be the traditional definition of infinite (as promised in the trailer), but it is likely closer than any other open-world came has come in the past.

As IGN pointed out, the Earth’s sun is due to burn out in 4.6 billion years, so even if you happen to be immortal, there doesn’t seem to be enough time left on our planet to reach every destination this game has to offer. Sorry, completionists, but we’re sure there will be other trophies to unlock.

The reveal of No Man’s Sky at VGX was one of the surprise showstoppers and the game’s follow-up trailer at E3 2014 was one of the most exciting assets we saw during the event. Although we don’t have a release date yet, Murray teased that the team will have “something big to share soon,” so hopefully a release date or more gameplay footage is on the way. Would it be too optimistic to hope for an early access alpha?

The Future of Godus

The last few days have seen a flurry of stories in regards to Peter Molyneux’s latest god game Godus.  Firstly, John Walker of Rock, Paper, Shotgun wrote a piece looking at the fractured state of the game and how it seems unlikely that it will ever meets its lofty Kickstarter goals. Eurogamer meanwhile have today published an article that contains an interview with the Curiosity winner Bryan Henderson detailing his lack of involvement with the studio behind Godus.

As Rock, Paper, Shotgun pointed out, the current development of Godus has slowed dramatically to the point that only a handful of staff are currently working on the title. The rest of 22cans employees have instead began work on new game The Trail. The investigation by Walker shows that those working on the game funded by Kickstarter appear to be unsure exactly whether the game will even be finished. Quotes from the recently appointed lead designer Konrad Naszynski suggest that the team may never be able to implement many of the promised features and that serious question marks remain over whether multiplayer will ever make it into the game. The situation is made all the worse by the fact that Molyneux claimed that these features would be in Godus when he asked for funding through Kickstarter.

On the other hand, 22cans and Molyneux in particular appear to have left the Curiosity winner Bryan Henderson completely in the dark. The now 21-year-old was the last person to tap away in the ‘game’ and was then promised a “life-changing” prize that eventually amounted to a percentage of the sales of Godus and the ability to take on the role of god of gods and influence how everyone else would play the title. However, his recent interview with Eurogamer makes it clear that apart from some brief messages immediately after he won and an uncomfortable trip to the developers studio where he was ignored by the vast majority of staff, that there has been very little contact between 22cans and Bryan.

According to Molyneux, in a conversation with Eurogamer, he acknowledges that he and his development team have acted unprofessionally towards Bryan. He promised to get back in touch with the winner again in the near future and also explained that his god of gods role cannot be created until after multiplayer has been implemented, as it depends on the online mode to work. That puts in doubt whether Bryan will ever get his prize and if he will ever get his percentage of sales. Especially considering that it has been 26 months since Godus entered early access and the multiplayer mode is still not working.

Speaking to Eurogamer, Molyneux also apologized several times. He professed regret both for the state of the game and its delayed development in addition to the treatment of Bryan Henderson. He also went on to make several claims about exactly what 22cans are currently working on, in apparent contradiction with statements made in a video that had also been recorded and released today. These contradictory claims have done nothing to ease the confusion about exactly how development of Godus is proceeding and whether it will ever be finished with all of its stated features implemented.

All of this comes directly back to Peter Molyneux and his reputation of making wild claims and then backtracking spectacularly. It has happened with almost every single release he has been responsible for in the past 15 years and when combined with the situation that Godus is in along with the handling of Bryan Henderson, it may finally be time to stop listening to Peter Molyneux. His outlandish concepts consistently fail to be delivered, leaving fans feeling that the developer is an out and out liar, so no longer giving any credence to his announcements in the future might be the best idea.