Monthly Archives: May 2016

How to Carry More Items for Fallout 4

fallout-4-1438234639When it comes to the world of Fallout 4, there’s nearly no end to how much stuff players can find and take with them as they journey around the Bostonian wasteland. However, there is a limit to how much players can carry, which makes choosing what to carry an important consideration, especially since many of those items can be used to enhance gamers’ experience in Fallout 4.

To help gamers determine what to carry, and be able to carry more, we’ve put together the following guide.

Use the Strength Perk

The best way to improve carrying capacity is to level up the Strength Perk in Fallout 4, since it determines how much players can carry. Of course, with so many other perk options in the game, it can sometimes be hard to justify dumping all level points into Strength. However, it’s important that players continue slowly building up the Strength stat over the course of the game as more and better materials and weapons become available.

A good judge of when to add points to Strength is how often players find themselves maxed out with items. If players have to constantly dump items, especially high-quality items like strong armor or powerful weapons, it’s probably a good time to increase the Strength stat.

Choose the Right Armor

Armor can weigh a lot, but it can also help players carry more items. As players craft armor, they should consider adding pockets to help negate the weight of the armor itself. For instance, metal armor that has a weight of seven can have pockets that increase carry threshold by five, making the armor only cost a weight of two. Using this method, players can bulk up their metal armor without losing out on other important carried gear and weapons.

Additionally, players who are still early in the game should focus on wearing and strengthening leather, cloth, and plastic armor. Heavy metal armor isn’t needed until later in the game, or if players plan to search for rare or unique items guarded by strong baddies. Slowly building up armor along the way will allow players to balance their inventory without any major single blows to capacity.

Use Power Armor

In conjunction with regular armor, players should make use of their Power Armor. Power Armor greatly increases the carrying capacity for players while they’re roaming around Fallout 4. However, we recommend players reserve using the Power Armor for times they greatly need it since the Fusion Cores required to run the Power Armor expend fairly quickly and can be hard to find.

With that in mind, we recommend players use their Power Armor when going on material runs, especially if they know where they want to go. So those looking to build up their base, or who are wanting to craft a specific item, put together a plan of attack, suit up, and head out. Additionally, it’s a good idea to keep some Fusion Cores in reserve for major battles where the Battle Armor and heavy weapons will be crucial.

Be Selective About Weapons

There are plenty of weapons for players to nab as they adventure through Fallout 4. It can be tempting to pick up and carry every weapon players come across, especially early in the game, but it pays to be selective. Having many of the same weapon won’t necessarily benefit players, and since they may not be worth a whole lot, it doesn’t make sense to lug them around the map.

Instead, we recommend players review their weapon stockpile periodically to see what they can keep and decide what they can leave behind. Again, don’t feel guilty for offloading weapons along the way, there are many other unique weapons worth holding onto. It also helps to decide which weapons to keep based on what ammo a player has a lot of.

Don’t Overload the Aid

With so many enemies roaming post-apocalyptic Boston, it’s understandable when players want to horde aid items like food, Stimpaks, and RadAway. Not having aid when it’s needed can be frustrating and disappointing. That being said, be mindful of what aid will be most beneficial during the journey, and what can be dropped.

Powerful specialty items like Stimpaks and RadAway are worth their weight, but items like Nuka Cola may not be. Also, if something can’t be cooked or will do more harm then good, ditch it, you’ll thank us later.

Albino Lullaby is a Horror Game

Albino Lullaby revels in its own weirdness. The episodic first-person puzzler, which launched last week, proudly claims to have no jump scares, gore, or blood. Instead, it relies on atmosphere and some truly awful creatures to get under your skin.

Its world is garish and beautiful, full of rooms that twist and rearrange as you explore them. Walls and floors mechanically slide around, revealing hidden areas or paths. Buttons prominently displayed on walls ask, “Are you sure?” with a metaphorical wink and nudge. Because of course you’re going to push the damn buttons. And what results is often a mix of the unsettling and the humorous.

“Duality is an important theme of our game,” said Justin Pappas, creative director of indie studio Ape Law. “We wanted it to look pretty and fun, but have this horror and terror undercurrent. And when those themes clash, I think that confuses the brain a little bit. It makes players feel kind of disoriented. And that all lends to that feeling of unease and the uncanny.”

The creatures that call this twisted haunted house home are ‘the Grandchildren,’ pale and tubular things with oddly-pitched voices and nightmarish eyes and mouths. They sprang from Pappas’ subconscious.

“Ever since I was a kid, I’ve been drawing these, like, french fries with really scary, empty eyes and teeth,” he said. “When we first started building the game, our intention was actually to make them more humanoid. But we started with these tubes because it’s easy to test like that. We didn’t have animations yet … so we just put these tubes in. And I drew on one of the tubes, one of these french fries that I used to draw, and it turned out that any other sort of concept we tried to create for the Grandchildren just didn’t feel quite as right.”

The Grandchildren, Pappas explained, are a vague representative shape that people can project their own fears onto. Some might think they look like stretched marshmallows. Others might see thumbs, worms, or undead Easter Island heads. Maybe they look a little bit like actor Tim Curry. Maybe they look phallic. Either way, you’ll spend most of your time in Albino Lullaby trying to avoid these monstrosities by crouching and sneaking around them.

Or you can just sprint past them in a terrified panic. The Grandchildren are slow, but relentless. Only a loading spot or strange blue lights will make them give up the chase. And if they catch you, you die.

A game where you run away from evil french fries might sound more absurd than terrifying, but that’s kind of the point. Albino Lullaby walks a fine line between horror and comedy, creating an experience that is neither laugh-out-loud funny nor overtly frightening, but instead nightmarishly surreal. Pappas admits that it’s a hard balancing act to maintain.

Minecraft takes big step into VR

Mojang employee Tommaso Checchi confirmed on Twitter that an update for the Windows 10 version of Minecraft will add Rift support, and that the update is coming next week, according to WinBeta. This means gamers will be able to put on the Rift headset and walk around the world of Minecraft using an Xbox One controller.

The new feature will only be added to the Windows 10 version of Minecraft, but don’t worry about not having that version. If you already purchased Minecraft, you can get the Windows 10 version for free by logging on to the Mojang website and redeeming your copy in the Windows Store.

Microsoft acquired Mojang, the company behind Minecraft, in 2014. By making Rift support exclusive to the Windows 10 version of Minecraft, Microsoft is giving gamers a reason to try out the Windows Store, which might help that struggling platform gain traction.

But the business angle on this story isn’t nearly as interesting as the opportunity to fully immerse yourself into the pixelated world of Minecraft. The first-person building game seems like a perfect fit for virtual reality, especially when you consider all the crazy creations people have made in the game over the years. There’s certainly a whole lot to explore.

Of course, Minecraft is far from realistic: Its famously blocky graphics looked nostalgic even back in 2011, when it was first released. But simple graphics don’t make this game any less immersive, and the creativity of its users is no small part of that. We look forward to what VR can bring to this game on the Rift.